

The mat for the rear terrain was so poor, I decided to move it back a bit and use a little fog to create a sense of distance. Actually there is really no fog/haze effect on the terrain on the left. What if you turn the fog to "0" so the front terrains are more clear and add more haze to keep the distant land so it looks further back. Quote - Your image has a little fog or haze which pushes the distant hills further back, while the top one looks somewhat flatter without the fog. Furthermore, IMO, the mode of creating a scene in Terragen (look around) effectively obfuscates the majority of the polys in a terrain. Yep, I think it's 'in the textures' and the 'render settings.' The polygon count I doubt is an issue as Vue can do procedural terrains, and Terragen 0.9 can't. Quote - Do you think it's just in the textures or do the meshes have a higher polygon count too? I've played around with the textures, and will continue this experiment to see if I can improve upon them- especially the grass texture which is so fine in the Terragen render. The difference is the below rendering, while not as great as Luc's, only took 7 minutes on my 2 year old Sony laptop (Core Duo 1.8Ghz, 1GB RAM). While not quite there yet, I have been able to duplicate a bit of the same qualities in Vue using a Standard atmosphere, and rendered out at the same original size (1024 x768) then resampled exactly the same way down to 800 pixels wide. Here's his most wonderful rendering (I've resampled it down to 800 pixels wide to fit within forum guidelines).Īs you can see, it really is stunning in it's sharpness and accuracy. I grabbed one of his better renders, and attempted to re-create in Vue. If you've never seen any of Luc Bianco's Terragen renderings, then you're in for a treat. It's rare one sees the same in Vue, and I always wondered why.

I've always been fascinated with the hyper-real look of Terragen renders.
